How To Create God Rays Unreal Engine 5 By Morphic Studio

April 17, 2025

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God rays, also known as crepuscular rays or volumetric lighting, are stunning visual effects that create dramatic shafts of light penetrating through scenes. These beautiful atmospheric effects add depth and realism to any virtual environment. The Morphic Studio shares information about three proven methods to achieve God Rays Unreal Engine 5, each offering different advantages for various project requirements.

Follow God Rays

God rays occur when light passes through gaps in clouds, trees, or architecture, creating visible beams that seem to radiate from the light source. In game development, they’re essential for creating atmospheric scenes that capture players’ attention and enhance the general visual experience.

Three Methods to Create God Rays

1. Using Pre-made Materials (No Volumetric Fog Required)

This light mass approach is perfect for projects where performance is crucial or when volumetric effects aren’t available.

Steps to Implement:

  1. Enable Engine Content: Negotiate to the Content Browser and check “Show Engine Content” to access Epic’s built-in assets.
  2. Search for Beam Materials: Use the filter option to search for “Beam” – Unreal Engine 5 includes several pre-made beam materials ready for use.
  3. Duplicate and Use Meshes: Select a suitable asset, such as “Simple light BEAM3,” and duplicate it into your project’s content folder for customization.
  4. Place and Adjust: Drag the mesh into your scene and scale/position according to your needs.
  5. Create Material Instance: Right-click the material, choose “Create Material Instance,” and assign it to the mesh for easy parameter adjustments.
  6. Customize Appearance: Fine-tune parameters including:
    • Fade distance
    • Opacity
    • Color tint
    • Fall-off texture
    • Animation options for added realism

Advantages:

  • Minimal performance impact
  • Works without volumetric fog
  • Highly customizable
  • Suitable for mobile and stylized projects

2. Using Volumetric Fog

For maximum realism, volumetric fog creates physically-based god rays that interact with the environment.

Implementation Steps:

  1. Add Exponential Height Fog: Place an Exponential Height Fog actor in your scene from the Place Actors panel.
  2. Enable Volumetric Fog: In the fog’s details panel, check the “Volumetric Fog” option.
  3. Adjust Fog Parameters: Fine-tune these settings for optimal results:
    • Fog density
    • Scattering distribution
    • Fog color
    • Extinction scale
  4. Configure Directional Light: Ensure your main light (typically Directional Light) has “Cast Volumetric Shadows” enabled.
  5. Balance Settings: Experiment with fog and light parameters to achieve the perfect balance between visibility and atmospheric density.

Advantages:

  • Highly realistic results
  • Energetic interaction with environment
  • Natural light scattering
  • Professional quality output

3. Using Light Shafts (Light Shaft Bloom and Occlusion)

This method provides a quick setup specifically designed for sunbeams and works exclusively with directional lights.

Setup Process:

  1. Directional Light Configuration: Ensure a Directional Light is present in your scene.
  2. Enable Required Fog: Add and enable Exponential Height Fog for light shafts to become visible.
  3. Light Shaft Settings: In the Directional Light’s details panel:
    • Enable “Light Shaft Bloom” for visible rays
    • Optionally enable “Light Shaft Occlusion” for shadow interaction
  4. Adjust Bloom Parameters: Tweak the bloom scale to control ray intensity and spread.
  5. Optional Enhancement: Add volumetric clouds to enhance the effect for outdoor scenes.

Advantages:

  • Fast setup process
  • Moderate performance impact
  • Built specifically for sunbeams
  • Works well with outdoor environments

Comparison Table

Optimization Tips

To maintain good performance while using God Rays Unreal Engine 5:

  1. Lower Volumetric Quality: Use console command r.VolumetricFog.GridPixelSize 2 to reduce computation overhead.
  2. Limit Energetic Lights: Use the minimum number of energetic lights necessary for your scene.
  3. Implement Occlusion Culling: Ensure fog only renders where visible to the camera.
  4. Optimize Fog Density: Balance visual quality with performance by adjusting density values.

Advanced Techniques

For those seeking additional customization:

  1. Custom Material Creation: Develop unique materials with specific scattering and absorption properties.
  2. Animated Textures: Add motion to god rays using animated textures or particle systems.
  3. Energetic Effects: Implement systems that adjust god rays based on time of day or weather conditions.
God Rays Unreal Engine 5
God Rays Unreal Engine 5 By The Morphic Studio

Common Pitfalls to Avoid

  1. Excessive Fog: Too much fog can make scenes appear hazy and reduce visibility.
  2. Missing Requirements: God rays won’t appear without proper fog or light settings configured.
  3. Light Type Limitations: Think of that light shaft features are only available with Directional Lights.

Finally

Creating God Rays Unreal Engine 5 offers multiple approaches to match your project’s needs. Whether you require high performance for mobile platforms or photorealistic results for architectural visualization, these three methods provide flexible solutions. Start with pre-made materials for quick implementation, upgrade to volumetric fog for realism, or utilize light shafts for efficient sunbeam effects. Each technique has its place in game development, and Following when to apply them will raise your scenes to new visual heights.

Think of that the basic to success lies in experimentation and finding the right balance between visual quality and performance requirements. With practice, you’ll master the art of creating atmospheric god rays that bring your virtual worlds to life.

For More Details Visit The Morphic Studio

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